Here are some stills of me working on a puppet head.
"Fare Game" - Written and Directed by Jon Iannazzo-Simmons * Produced by Melissa Hill and Jon Iannazzo-Simmons
Showing posts with label jon and mel. Show all posts
Showing posts with label jon and mel. Show all posts
Tuesday, November 9, 2010
Sunday, September 19, 2010
Platsil-gel 10 hand test
So I finally got a chance to test how the platinum silicon rubber would hold up in the mold. I made a new mold of an entire arm this time, which will give more options when it comes to clothing.


I did a quick test just to make sure it would still cure with the oil based paint I got.



I did a quick test just to make sure it would still cure with the oil based paint I got.


The result, this stuff is not the best choice for the arms or hands, seeing as though it broke one side of the mold, though this could have been do to me forgetting to vaseline up both sides, though the rubber did not adhere to the fingers as well as the slip latex did. I will probably using this stuff for the head, and or shoes.
Thursday, September 16, 2010
Hand crazy: take 2
So here is a quick animation with the second attempt hand. The hand came out ok, but could be better. There is a discrepancy in the lighting, something to work at as well. I have some script re visioning to do in the mean time. Though will have some tests up with the silicone rubber, and some test heads for the female lead coming up.
Tuesday, September 14, 2010
Hand CRAZy!!!
Over the weekend I casted a mold in hydrocal (plaster) from a hand I sculpted in Plastilina.
finished plastilina hand, armature is .33mm steel wire and 1/16th"aluminum wire held with epoxy putty.
Me pouring hydrocal into the bottom mold.
Hydrocal setting underneath the plastinlina hand and armature.
The latex arrived!
The webbing around the hand and between the fingers is called "The Flashing" a by-product of the plastic wrap needed to keep the hydrocal apart while the second half dried.
A mangled excuse of a hand.
So first try didn't come out so well (the latex need more time to dry), I'm going to try to mold the hand again this time using Vaseline as a release (as suggested by Elvis), this should cut down on "the flashing", The finger armature I realize must lay on the surface of both pieces of the mold so as to ensure a correct placement within the casting later on, (Though on a positive note the finger armature itself works like a charm). I'm also going to use a firmer grade plastilina in the sculpt of the hand. That should give the mold a stronger definition.
More tomorrow!
Wednesday, September 8, 2010
Knitting Scarf - Take 2
I'll write more later about the process, but here are some pictures of the second scarf I started - this time with US 0 double-pointed needles and baby alpaca 2 ply lace. Special thanks to the owner of Yarntopia who helped us find the correct yarn.
Enjoy!
Monday, September 6, 2010
Mel's Miniature Scarf
My first attempt at miniature knitting! Since it's Labor Day, the place where I buy my yarn is closed, so I used some double pointed needles that I already had (No. 2) and some black and white string. Knitting on a miniature scale wasn't as difficult as I thought it might be, but I did have issues at first keeping the stitches the same size at the end of the rows. Hopefully this will be easier with different needles!
Walking to Wai
I decided to make a stop-motion video on our way to breakfast yesterday morning. I was inspired by an experimental film that I saw recently shot in the same way. Jon said it reminds him of Google maps.
Camera: Canon Power Shot Digital Elph SD940 IS
Test Arms
Here is the first set of arms for Jon's tests with latex dipping (time lapse of process can be seen below).
The Arms are made of single pieces of armature wire (gauge 1/8). The hands are made by bending one piece of armature wire (gauge 1/8) into a "U" shape. The fingers are smaller pieces of aluminum wire (gauge 1/16) that are looped around the "palm" and twisted, then wrapped in cotton string.
Jon uses epoxy (grey clay looking stuff) to create the solid pieces of the arm that he didn't want to bend when the puppet will be moved. To allow the joints to blend in with the epoxy and still be fluid, he wrapped them with cotton string. The fingers were also wrapped so the latex would adhere better.
Jon is going to start a second pair that will use silk thread around the fingers to see which material will work better.
The Arms are made of single pieces of armature wire (gauge 1/8). The hands are made by bending one piece of armature wire (gauge 1/8) into a "U" shape. The fingers are smaller pieces of aluminum wire (gauge 1/16) that are looped around the "palm" and twisted, then wrapped in cotton string.
Jon uses epoxy (grey clay looking stuff) to create the solid pieces of the arm that he didn't want to bend when the puppet will be moved. To allow the joints to blend in with the epoxy and still be fluid, he wrapped them with cotton string. The fingers were also wrapped so the latex would adhere better.
Jon is going to start a second pair that will use silk thread around the fingers to see which material will work better.
Constructing Test Arms - Time Lapse
Here is a time lapse of me constructing arms and hands out of aluminum wire, epoxy putty, and cloth string. These will later be encased into rubber latex.
Saturday, September 4, 2010
Hand Test
Hand animation test. Quick exercise is movement, the hand (modeling clay). Shot @ 24 fps on stills from a canon point and shoot.
Armature Test
stop motion test/key in test from Jon Simmons on Vimeo.
Here is the first test I did with an aluminum armature and epoxy putty.
The Dilemma
We kept asking ourselves this: How does one film a mouse doing very specific things at very specific times?
Jon and I are film students at Hunter College, located in New York City. We were accepted into the Film & Media Department's Honors Program last May. Basically this means we get to produce a film under supervision of our Professor, Andrew Lund, without restrictions or guidelines that we had during our other classes. Jon submitted his script, "Fare Game", that tells the story of two roommates and their attempt to catch a mouse in the kitchen.
We started to brainstorm ideas on how to approach shooting this project. Along the way, we came up with stop-motion animation since it will allow us the most control over the mouse's actions. Keep in mind: We both have NO prior hands-on experience with animation at all, but we're up for the challenge.
We're still in the pre-production phase and will start workshopping our idea and Jon's script this week in class. I'm sure things are still going to evolve, but we're going to give it our best attempt!
We'll post some of the tests that Jon has done soon.
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